These case studies exemplify the valuable information that can be obtained on a system’s strengths and weaknesses. Five systems performing different creative tasks are compared and contrasted. In a second case study, SPECS is used to capture initial impressions on the creativity of systems presented at a 2011 computational creativity research event. SPECS is applied in a case study for detailed comparisons of the creativity of four musical improvisation systems, identifying which systems are more creative than others and why. These components are offered as a general definition of creativity that can be customised to account for any specific priorities for creativity in a given domain. To assist researchers, definitional issues are investigated and a set of components representing aspects of creativity is presented, which was empirically derived using computational linguistics analysis. Researchers are required to be specific about what creativity entails in the domain they work in and what standards they test a system’s creativity by. It is flexible enough to be applied to a variety of different types of creative system and adaptable to specific demands in different types of creativity. SPECS is a standardised and systematic methodology for evaluating computational creativity. Evaluative practice has developed a general lack of rigour and systematicity, hindering research progress. No methodology has been accepted as standard for evaluating the creativity of a system in the field of computational creativity and the multi-faceted and subjective nature of creativity generates substantial definitional issues. Summary This thesis proposes SPECS: a Standardised Procedure for Evaluating Creative Systems.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |